If anyone has ever used a POS, then you
know it can be a pain in the ass. Anyone who has ever had to
run one knows how my of a piece of shit the POS mechanics
are.
Recently for FDA, we tore down
our high sec POS due to continuous war decs. I pretty much had
enough. I tore the POS down, threw it in a freighter and
parked. I then didn't log (other than to adjust skill queues)
until over a month later. My directors ran the corp and I was
pleased that when I finally returned, there was still a corp. Even
without my guiding hand, the directors did well and the active
members continued to be active, working with the alliance members.
It was good to see. If you use labs, you know that
finding a high sec lab slot to use for ME/PE and copying is a
Sisyphean task, at best. I myself, and others in the corp who
research and invent are running dangerously low on BPC's so something
has to be done. Once again, we will be setting up a pos to do
research. I think we are going to approach it a different way.
In the past, I have pretty much taken on the
POS responsibility myself (with some help from the
directors). I think an easy, cut and dry way, to fund the POS
is for anyone who uses it to split the monthly cost
evenly amongst all the users.
Anyway, that is neither here nor there.
I am just rambling. To get back on topic, let's discuss
the POS mechanics. CCP always seems to skirt around POS changes
by throwing (sometimes) useless changes to something that really
isn't broken and they put POS changes on the back burner (or off the
stove all together).
First: Roles management sucks. Getting
all your corp members access to use the POS is a pain in the ass.
You have to make an empty wallet division. You need to do
all sorts of divisional organization to allow access to somethings
but now others. You basically have to set up roles for hanger
divisions and hope that people don't steal each others items
(intentionally or accidentally). You don't want to lump your
trusted members hanger access with new members. If you are in
high sec, you might have it a little easier. You can have an
office at the NPC station and people (with the training of some
skills) can install BPO's from the station so they dont have to fly
out to the labs.
Second: Balancing industrial vs
defensive modules. In high sec, this really doesn’t become an
issue unless you are at war. In Low/Null/WH space, this makes
for an interesting juggling act. The pain in the ass in high
sec is the online/offline game. It takes 1 minute for every
defensive module. You can expect to spend around 30-60 minutes
(depending on your defense) prepping or standing down from war decs.
You can only online/offline one module at a time and you can't
spread it around to different capsuleers. Many hands make light
work for every where but EVE. It wouldn't be so bad if you
could have 3 people onlining/offlining defenses at the same time, but
no.
We took down our POS pretty much when
the Ice mining changes took place. I don't know what it is like
now, nor would I really consider mining ice. I would just
assume buy the fuel blocks than to go through the hassle on
assembling the PI materials and then running the BP through
manufacturing.
There are really a whole shit-ton of
things that need to be addressed with POS management, but these are
the ones that always piss me off. What are your thoughts? I
would like to hear about them.
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