One of my, corpmates (Zel), mentioned that I should do a blog on EVE ISK/Hour (IPH), a third-party tool designed for the industrialist. I had been toying around with the idea, so Zel's suggestion was well-received. I will end up breaking this up into multiple posts. IPH is a very powerful and handy tool for anyone who plays Eve, but it is invaluable for the industrialist and more-so, the manufacturing industrialist. With IPH you can see how much it is going to cost to make items and how much they are selling for in your selected area.
When you first open up IPH, you will see a bunch of tabs and some menu options. If this is your first time in IPH, you will be prompted to add API information. Do so and follow all the instructions. Once you have inputted your API key and moved through the menus, you can now begin to utilize IPH. The first tab brings you to "blueprints". This is where you can input the blue print you want to review. If you own your blueprints and they are in your hanger, you can filter the list with the radio buttons. I generally choose all and search the list for what I want. It will filter and auto-complete your entry so it's pretty quick to bring up the item you are looking for, There are some more boxes that you can use to filter even further. They are kind of superfluous for me, but they are handy if you choose to use them. What you first want to do is go to the "update prices" tab. Once there, go to the bottom right hand corner and select one of the trade hubs (nearest you). I generally do "split prices" and do raw materials at "max buy" and items at "min sell". The reason for this is so that you can get the most accurate cost and sell. If you will NEVER put up buy orders for raw materials and instead just buy at the lowest sell price, then this option IS NOT for you. You will incur a much higher production cost than you think. Always try to buy items from buy orders and sell items to sell orders. Once you finish selecting your options, hit the "save settings" button and then the "import pricing" button. If you are doing major production runs, always update pricing before doing anything. If you run something in the AM and then want to do more production in the PM, import pricing again. Things change quickly in EVE on the marketplace.
- Total Component Cost (what it costs in T2 components, RAM's and datacores & T1 components. You can ignore those items if you want, but it will effect your ISK per hour.
- Component Profit (profit less the cost of the components)
- Total Raw Mat'; Cost (same as TCC but instead of completed T1 and components, it will give you cost if you build them yourself)
- Raw Profit (profit less the cost of raw materials)
- BP ISK per hour (per hour profit if buying the components and required materials)
- Raw ISK per hour (per hour profit if building everything) This is often less profit per hour, but larger profit per run. Go with this.
You can also add the BP materials to to a shopping list so you know what exactly to buy. The time and material efficiency is pulled from your character API, so it is accurate. There is another box for invention. That will be discussed later. It's a blog post by itself.
These are the basics of IPH. I hope it clears some things up and as always, fly safe-ish.
The currency in EVE Echoes is EVE Echoes ISK, and players can use it to buy gear. Of course, it is a good choice for a novice player to obtain a bottleneck player. The road to fulfill the empire dream is more smooth. Players definitely want to use less money to Buy EVE Echoes ISK, which is very good. You can have the Cheap EVE Echoes ISK or others you need on MMOWTS. There have EVE Echoes ISK For Sale. Players may be online at different times and will have demand at different time periods, but you don't need to worry. Because they are online 24 hours a day, it would provide great convenience, wouldn't it?
ReplyDeleteOver time, players can have better and more advanced ships. But this requires us to spend Cheap EVE Echoes ISK to buy.
ReplyDelete