It is an inescapable fact. When you join a new corporation (whether you are a bitter-vet or fresh from the clone vat) you will come to the paradox: "What do I do now?" I see it all the time and I have done it myself. When you join a corp for the first time, you are not really sure what to do or what people expect of you. Hopefully this little blog helps the new player, bitter-vet and CEO to make the most of the corp, it's members and the leadership.
The best advice I can give to someone new to the corp is to get to know the leadership. Know which director is working with which division. In smaller corps, there may be only a few members of the leadership. The CEO and directors wear multiple hats and their area of control will probably overlap but each director has their strengths and weaknesses. As you get to know them, you may find that one of them is more involved in what you like to do or are trying to do. In larger corps and alliances, there is usually a segregation of divisions and each one has at least one director overseeing it. You will most often see this in large null sec alliances. In an alliance, they will probably break up divisions by corporations. For example, one division might involve 2 or more corporations doing industry and a few corps doing missioning, etc.
The more organized a corporation is, the easier it is to find and fulfill a role in it. It is the job of the CEO and/or directors to provide people with a niche to work in, but it is also the job of the member to seek opportunities and make themselves know to the leadership. In larger corps, sometimes the leadership misses the trees for the forest. They have a job to do or a mental picture of what needs to be done, but they often overlook the individual member and what they can do to help the division reach the goal the have set.
Sometimes I feel like I am pestering people. I say that from both sides of the coin. As a CEO/Director, I often feel like I am being overbearing telling people what I need. On the other side of the coin, as a member I felt that I was ingratiating myself upon the leadership. There is common ground though. If the leadership puts out an information packet (whether by corp bulletin, email, blog, or forum post) with what is needed and what roles are most important. It might be PI, ice, minerals or tax income from missions. If the information is clear and readily available, then it is more likely to be utilized. This will make the corp stronger and give members a sense of belonging.
Here are some ideas (not in any particular order)
- production line: building items (for corp use, market sales, contract sales, higher end production)
- researching BPO's
- setting up PI for specific items (like fuel block construction, POS equipment, T2 and capital parts)
- mining asteroids or ice belts
- running missions for tax income
- scouting out asteroid and ice belts, complexes & gas sites
- research agents for datacores
- invention from BPC's
Since I am an industrialist, I will detail a few of the aforementioned ideas.
1. Production Line - If a corp has an inter-alliance deal or deals with other corps or alliances to provide them with ships, consumables & modules, the individual member can help with production to make sure orders can be filled on time. If you wish to help out with production, you will need to train Material Efficiency V
2. Planetary Interaction (PI) - If your corporation has a Player Owned Station (POS) your leadership will appreciate your PI. They may ask you to make the following for use in fuel block construction. There is ALWAYS a need for them if your corporation has at least one POS.
- enriched uranium
- mechanical parts
- robotics
- oxygen
- coolant
3. Research agents - If you or your corporation is into T2 manufacturing then datacores are essential. They are used to for invention on T1 BPC's. Mechenical Engineering is probably the most commonly used. That is a place to start. If your corporation is making more weapons than tank modules, you will want to get datacores specific to the production, e.g. Nuclear Physics for projectile weapons.
This is just a basic overview and there are many more possibilities for member involvement. The payout might not be staggeringly large, but you will help make your corp strong and it will keep you busy! The moral of the story is to check with your leadership and see what they want or need. Once you get the scope of what they are doing, you can more easily adapt and become involved in the corp's success story. Maybe you will even run an industrial division eventually, but until then, fly safe-ish.
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