I recently threw up a poll to better gauge my audience. One of my readers asked about using multiple characters for industry. It's actually pretty easy, but there are some drawbacks.
Using multiple characters can boost your output and therefor, potential profits. You don't have to have multiple subscriptions (but there is a pitfall here). It is also pretty simple. You train your character in the discipline you want and then use that characters skills to do what you need it to do. This isn't restricted to industry. You can do it for any activity you want. Running multiple characters is most effective with industry however.
Here is an example of how I have my characters set up.
- I character that can run an Orca, a freighter, can run 11 research jobs, can build on 11 production lines. Can research and build T2 items up to battleship hulls and can build any capital and their components. Can run 6 planets with full skills. Also, perfect trade skills.
- 1 character that can run exhumers with perfect mining skills, can research and manufacture using 11 slots, can invent and manufacture T2 components. Can run 6 PI planets with full skills.
- 1 character that can fly carriers and dreads (with competent skills) can also fly a freighter. Can run 5 planets with full command center upgrade.
- 1 character that can run exhumers with perfect mining skills. Can fly T2 battleships, logistics, command ships, freighters, T2 frigates, cruisers and battlecruisers, electronic attack, interdictors. Basically my combat character plus I can manufacture 11 slots (T1 only) and run 6 PI planets with full skills.
I do have 4 subscriptions. I also have another market toon with full trade skills on one of these accounts. So I really have 5 trained characters. I can run boosted mining missions with 2 exhumers, an Orca and a freighter/hauler. It takes me about 15-30 minutes to strip an average 0.5 belt. If you want to do the mining thing, as laid out above, you will need multiple subs. This can lead to a pretty expensive hobby. Having multiple accounts is the easiest way. You don't have any training issues. You can have up to 3 characters per account and you can be logged in at the same time.
If you don't have the money for subs, as of recently, you can train two characters on the same account at the same time. Up until that expansion, you could only train 1 character per account at any time. While the new system is highly beneficial, it still requires a PLEX (pilot license extension) which you can buy for 14.95, or you can buy them on the market for around [EDIT 700-725mil] (last time I checked). For the starting industrialist, PLEXing by buying it on the marketplace might be out of reach, so you would have to buy them with real money. If that is the case, you might as well buy the sub and then we the character is at the level you want, move it over to your main account and drop the 2nd sub. If you make enough ISK you can buy game time on the market place. This can help cut your monthly cost or eliminate it. It all depends on how much you can do and how well you can do it.
If you use one account, you can have 3 characters. You can train them all to run research, manufacturing and PI and then just log in and out until you finish what you are doing. Wash, rinse and repeat. You can be pretty effective with only one account. Unlike other games, you can contract to anyone, not just someone in your faction, so you don't have to worry about choosing a certain race or background. If I recall, in games like WoW, you can't trade with people of the opposing alignment (Dwarves and Orcs for example).
Hopefully that gives you some idea on what others do and what you can do to become a bigger industrialist by utilizing game mechanics and multiple characters. As always, fly safe-ish.