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Friday, September 5, 2014

What Have I Been Up To?

I really haven't had a whole hell of a lot of time to do much, especially blog.  The summer is a crazy time for my industry.  Planning for a wedding, the usual summer activities and various other RL events have kept me from really doing all the superfluous things.  I've been putting some serious time into War Thunder, Space Engineers and some other fun games, but I have largely been auto-piloting in EVE.  

When Crius hit, I moved all of our manufacturing assets to our HQ system (from a few different stations on the other side of Sinq), but I really didn't do much once the move was over.  I played around a bit, testing the industrial changes and coming up with some game plans.  Considering Crius was a game-changer, I have had to rethink all the activities I had planned.  On top of that, I was waiting for the market to settle and the pricing of manufactured goods and the inventory people had on the market to whittle down.  

What I have been doing is a ton of invention.  I admit, I like the new system (for the most part).  What I like is that you no longer need a shit-ton of copies to invent from.  Each attempt uses only 1 run from the BPC.  Let's take for example, a Gyrostabilizer I BPC of 300 (max runs).  Instead of inventing and getting (possibly) 1 10run T2 BPC and using up the entire BPC, now you get 1 10 run T2 BPC and the T1 BPC now has 299 runs left.  You can use that BPC to manufacture 299 Gyrostabilizer I's or invent 299 more times.  I think that is pretty great even though I spent most of the months leading up to Kronos running off massive amounts of BPC's.  Big deal, right?

The way things work now is pretty stream-lined.  That is good.  The interface looks pretty and the workteams and system index mechanic add some strategy to your activities.  The result is a lot more depth in the manufacturing and research system as a whole.

I've also started manufacturing components, T1 goods and T2 goods.  Overall, I like how that works as well. 

Things that I don't like are on the short list, but I feel it detracts from the UI change.  Having to reload the UI every time you select a new item is kind of Busch League.  I don't mean having to close it and reopen it (which ironically sometimes I have to do), it is just that every time you click a blueprint, the UI loads the information.  At least your previous choice of blueprint remains persistent.  If you select a new blueprint item, and using corporate hangers, you will have to select the install location and the export location once for every type of blueprint you use.  Yeah, not a big deal, but if you forgot, you have to search and hope that no one also used the 1st hanger division.  I also noticed that if you have the UI open and use another alt to move stuff to different arrays, you have to close the UI and reopen it so it updates the inventory on the array.  Again, annoying.

Other than that, its a pretty good change.  Hopefully you guys are having fun with it as well.

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